ZeroYaHero

Software, tech art, and design portfolio.

Design

UI, logos, and branding.


[UNANNOUNCED] Navigation Menu

NavMenu

Tools

Navigation menu created within Unreal Engine using Unreal Motion Graphics for a confidential client.

The buttons are not designed in isolation. The project this is created for utilizes in-world buttons that have a similar style: italic bold text, centered icons, colorful outlines, and a background of shimmering blocks. I took that look and translated it into UI components.

The icons are created myself in affinity and sent through a pipeline (MaterialMaker texture graph) which generates their signed distance fields (SDFs). Those signed distance fields are used to increase the stroke/outline of the icons on hover.

I am really happy with how this turned out, and as usual I shoot for “under promise over deliver” so the client is now intending on utilizing the button styles for other projects in the future.


[UNANNOUNCED] Cosmetics Shop

Cosmetics Shop

Tools

Cosmetics shop system for a confidential client.

Utilizes a hand written code abstraction I call widget_group which makes it easy to define data models for widgets with Verse binds. The abstraction is written with the idea of exclusive user interface “pages” in mind. This allows me to make widgets that are traditionally hard to parameterize into something easily customizable. Also prevents the need to constantly allocate resources/memory for new instances of UI.


A & M Home Services

A & M Home Services main logo A & M Home Services logo with text A & M Home Services circle logo with text A & M Home Services wide logo

Illustrator

Logo work for a local residential window washing company.


Zero Station Framing

ZS main logo color and text ZS main logo ZS main logo and text

Illustrator

Logo work for a local art framing company.


[WORK-IN-PROGRESS & UNANNOUNCED] “Clock” Menu & HUD

Clock Menu

Tools

Clock menu that enables a player to calibrate their local timezone, alarms, timers, and start a stopwatch for a confidential client. The navigation is intended to mimic a clock app on a mobile phone. I had the idea of introducing a world map to roughly match the area of the timezone that a player configures. Eventually, I made it so the world map also transitions between day and night lighting assuming 12 AM is midnight and 12 PM is midday.

This utilizes the same widget_group abstraction as the Cosmetics Shop.

The widgets are split into reusable components with their own Verse binds.

The textures used for this menu were created in MaterialMaker. I took a texture of the world map and generated a signed distance field (SDF) which is used for the coast and waves. Packed in the same texture split between the color channels is world map gradient, light positions, noise, and clouds.


ZeroYaHero

ZeroYaHero face logo ZeroYaHero portrait ZeroYaHero banner

tools

All ZeroYaHero logos or branding is done by myself.


Storm Box

logov1 logov2 logofinal

Illustrator

I made the logos for my game Storm Box. Here is a few iterations before ending on the final.


Reload Realistics

Reload Realistics logo Reload Realistics monogram

Illustrator

I made a gamemode with another content creator called Reload Realistics. I wanted us to have distinct and clean branding, so I made two different logos that mirrored a similar style that Epic Game’s used for their Reload mode without infringing.

Social media post


JobBeaconMaine

JobBeaconMaine circle logo JobBeaconMaine square logo JobBeaconMaine wide header with text JobBeaconMaine short header

Illustrator

Databases course full-stack web application team project. I designed my teams logos and branding.\


BugByte

bugbyte logo

Illustrator

Logo created for my Godot based indie game project.


Wordhole

Wordhole logo

tools

Logo I made for Game Design course team project.


“Dead by Daylight” Inspired QTE/Skill Check Texture Art

qte art

Custom art assets created in Procreate used for the QTE/Skill Check I created in UEFN with Verse.